
I was afraid of collision clipping with the velocity, but it worked better than I expected. Instead of just stopping like I expect, no matter how lightly I bump the two objects one floats away slowly.Īny idea where I can investigate or what I am doing wrong?ĮDIT: Here is a video of the unwanted behavior įINAL EDIT: Figured it out with help from people below, the solution I went with was a combination of adding drag as well as adding velocity if it ever gets off center. Tweaking the collider and and rigidbody settings. Creating a physics material for both of the objects as configured below.

I am trying to get an object to not bounce on collision but instead just stop moving through other objects. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
